Once more those beautiful people at Bethesda have dropped another megaton of Skyrim related news on our already fragile minds. This time we have been blessed with news of a completely overhauled combat system and the details of how it will work. It's not that the previous system was God-awful but it was certainly lacking and mundane in parts. The latest incarnation seems bound to change that. Hit the jump for the details.
- Similar to Bioshock you have the ability to equip any weapon or spell to either hand.
- Multiple fighting styles including the usual one handed, two handed and sword and shield but new system allows for one handed and magic or dual wielding.
- Possible to imbalance and stagger opponents in combat.
- More tactical battles, watch your guard!
- Finishing moves, incredibly brutal and unique to different enemies.
- Blocking now based on player reactions and timing.
- Backpedal speed changed to prevent hit and run tactics prevalent in previous titles.
- Over 85 spells in 5 schools, mysticism removed -bothered?
- Multiple attacks with spells, e.g. fireball/flamethrower.
- Different spells have different effects instead of damage alone e.g. frost drains stamina and slows down foes.
- Arrows are no longer the peashooters they once were and though they are now slower to load, you won't be disappointed with the result.
- Stealth more evolved, similar to Metal Gear Solid enemies enter a 'alert' mode upon hearing a noise.
- Dagger now has a job! Whilst in sneak it may deal up to 10X damage in the final release.
- As a Dragonborne the player character will be able to use Dragon shouts, powerful cries that can range from slowing down time to summoning a Dragon to fight beside you.
I could already say I was damn excited for this game but hearing of the overhauled magic system just sent me over the edge. I always liked the idea of being an all powerful warlock but without mods I found it's lack of fluidity off putting. So let us know what you think and what you'd like to see in the upcoming Elder Scrolls title.
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